This post shows my progress through a little Blender project I’m working on when I have a spare few minutes; an AT-ST
The model
Basic rigging demos
Animation
Here’s my first attempt at a walk cycle. It’s not quite right, but a good starting point I think.
Having looked at the render, I decided to re-rig and re animate the model. After a bit of playing, here’s the latest walk cycle;
A fairly quick render of the new walk cycle with a bit of a test of the laser cannons
I’m happy with the the walk cycle now, so time to concentrate on the shooting of blasters. First test isn’t quite right, and the camera tracking isn’t great but the addition of some compositing on the blasts isn’t too bad so far.













